This project is involved with research regarding 3D sound rendering and its applications in Virtual Reality and Video Games. Research is focused on improvement of sound propagation algorithms using prioritization techniques.
[c] Charalampous, P., & Michael, D. (2014). Improved Hybrid Algorithm for Real Time Sound Propagation using Intelligent Prioritization. MELECON 2016 & Multimedia. Limassol, Cyprus.
[c] Charalampous, P., & Michael, D. (2014). Sound Propagation in 3D Spaces Using Computer Graphics Techniques. 20th International Conference on Virtual Systems & Multimedia. Hong Kong. [BEST PAPER AWARD]
[c] Charalampous, P., & Michael, D. (2014). Tree Traversal Algorithms for Real Time Sound Propagation Calculation. Audio Engineering Society 55th Conference. Helsinki, Finland.
[w] Charalampous, P., & Michael, D. (2013). Enhancing human experience in video games using sound. 2nd Interaction Design & Human-Computer Interaction Workshop. Nicosia, Cyprus.