[e]diting volumes    [j]ournal    [c]onference     [w]orkshop     [d]issertation   [t]echnical report


[w] Christofi, M. & Michael-Grigoriou, D. (2016). The effect of the appearance of our self-representation in a virtual world on our behavior: a survey. We-Me 2016: Womenpower Symposium. Limassol, Cyprus. 

[c] Christofi, M., & Michael-Grigoriou, D. (2016, October). Virtual environments design assessment for the treatment of claustrophobia. In Virtual System & Multimedia (VSMM), 2016 22nd International Conference on (pp. 1-8). IEEE. 

[c] Christofi, M., Kyrlitsias, C., Michael-Grigoriou, D., Anastasiadou, Z., Michaelidou, M., Papamichael, I., & Pieri, K. A Tour in the Archaeological Site of Choirokoitia Using Virtual Reality: a Learning Performance and Interest Generation Assessment. 1 st International Workshop on Virtual Reality, Gamification and Cultural Heritage (VRGCH’ 2016), EuroMed 2016. Nicosia, Cyprus. 

[c] Kyrlitsias, C., &  Michael, D. (2016). Asch conformity experiment using immersive virtual reality. CASA 2016: 29th International Conference on Computer Animation and Social Agents. Geneva, Switzerland.

[e]  Kyriakides, E.,  Kyriacou, E., Ellinas, G., Louca, S., Mavromoustakis. C., Michael, D., Vassiliou, V., Hadjichristofi, G., Georgiou, J., Panayiotou, C., Paschalidou, A., Loizou, C., & Pattichis, CS. Proceedings of 18th Mediterranean Electromachanical Conference MELECON 2016.

[w] Christofi, M., Michael, D. (2016). Designing and evaluating virtual environments for the treatment of claustrophobia. 9th Cyprus Workshop on Signal Processing and Informatics (CWSPI). Nicosia, Cyprus.

[c] Chatzidimitris, T., Gavalas, D., & Michael, D. (2016, April). SoundPacman: Audio augmented reality in location-based games. In Electrotechnical Conference (MELECON), 2016 18th Mediterranean (pp. 1-6). IEEE. 

[c] Charalampous, P., & Michael, D. (2016, April). Improved hybrid algorithm for real time sound propagation using intelligent prioritization. In Electrotechnical Conference (MELECON), 2016 18th Mediterranean (pp. 1-7). IEEE. 

[c] Kyrlitsias, C., & Michael, D. (2016, March). Influence by others’ opinions: social pressure from agents in immersive virtual environments. In Virtual Reality (VR), 2016 IEEE (pp. 213-214). IEEE. 


[c] Christoforou, M., & Michael, D. (2015) Virtual worlds’ influences on our mental balance and physical health: a survey with philosophical and scientific approaches. MIG 2015: 8th International ACM SIGGRAPH Conference on Motion in Games 2015 (posters). Paris, France.

[w] Kyrlitsias, Ch., Michael, D. (2015). Social pressure from agents in a virtual environment: an investigation of conformity level. 8th Cyprus Workshop on Signal Processing and Informatics (CWSPI). Nicosia, Cyprus.


[j] Michael, D., Kleanthous, M., Savva, M., Christodoulou, S., Pampaka, M., & Gregoriades, A. (2014). Impact of immersion and realism in driving simulator studies. International Journal of Interdisciplinary Telecommunications and Networking (IJITN), 6(1), 10-25. 

[c] Charalampous, P., & Michael, D. (2014, December). Sound propagation in 3D spaces using computer graphics techniques. In Virtual Systems & Multimedia (VSMM), 2014 International Conference on (pp. 43-49). IEEE. [BEST PAPER AWARD]

[c] Loizides, F., El Kater, A., Terlikas, C., Lanitis, A., & Michael, D. (2014, November). Presenting cypriot cultural heritage in virtual reality: A user evaluation. In Euro-Mediterranean Conference (pp. 572-579). Springer International Publishing. 

[c] Christou, C., & Michael, D. (2014, September). Aliens versus Humans: Do avatars make a difference in how we play the game?. In Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on (pp. 1-7). IEEE. [BEST PAPER AWARD]

[c] Charalampous, P., & Michael, D. (2014, August). Tree traversal algorithms for real time sound propagation calculation. In Audio Engineering Society Conference: 55th International Conference: Spatial Audio. Audio Engineering Society.

[c] Aristidou, K., & Michael, D. (2014). Towards building a diving simulator for organizing dives in real conditions. 22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2014. Plzen, Czech Republic.


[j] Zaharias, P., Michael, D., & Chrysanthou, Y. (2013). Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation. Educational Technology & Society, 16(3), 374-384. 

[c] Artusi, A., Akyuz, A. O., Roch, B., Michael, D., Chrysanthou, Y., & Chalmers, A. (2013, September). Selective local tone mapping. In Image Processing (ICIP), 2013 20th IEEE International Conference on (pp. 2309-2313). IEEE. 

[c] Christodoulou, S., Michael, D., Gregoriades, A., Pampaka, M., Vicuna Franco, P., & Mouskos , K. (October, 2013). Driver workload analysis using an interactive 3D driving simulator. Road Safety Simulation. Rome, Italy.

[c] Christodoulou, S., Michael, D., Gregoriades, A., & Pampaka, M. (2013, July). Design of a 3D interactive simulator for driver behavior analysis. In Proceedings of the 2013 Summer Computer Simulation Conference (p. 17). Society for Modeling & Simulation International. 

[w] Charalampous, P., & Michael, D. (2013). Enhancing human experience in video games using sound. 2nd Interaction Design & Human-Computer Interaction Workshop. Nicosia, Cyprus.


[c] Michael , D., & Slater, M. (2012). Embodiment in a Strong Virtual Body Influences Weight Lifting Endurance. 8th FENS Forum of Neuroscience 2012. Barcelona, Spain.