Publications

[e]diting volumes    [j]ournal    [c]onference     [w]orkshop     [d]issertation   [t]echnical report

2016

[w] Christofi, M. & Michael-Grigoriou, D. (2016). The effect of the appearance of our self-representation in a virtual world on our behavior: a survey. We-Me 2016: Womenpower Symposium. Limassol, Cyprus. 

[c] Christofi, M. & Michael-Grigoriou, D. (2016). Christofi, M., & Michael-Grigoriou, D. (2016, October). Virtual environments design assessment for the treatment of claustrophobia. In Virtual System & Multimedia (VSMM), 2016 22nd International Conference on (pp. 1-8). IEEE. 

[c] Christofi, M., Kyrlitsias, Ch., Michael-Grigoriou, D., Anastasiadou, Z., Michaelidou, M., Papamichael, I. & Pieri, K. (2016). A Tour in the Archaeological Site of Choirokoitia Using Virtual Reality: a Learning Performance and Interest Generation Assessment. 1 st International Workshop on Virtual Reality, Gamification and Cultural Heritage (VRGCH’ 2016), EuroMed 2016. Nicosia, Cyprus. 

[c] Kyrlitsias, Ch., &  Michael, D. (2016). Asch conformity experiment using immersive virtual reality. CASA 2016: 29th International Conference on Computer Animation and Social Agents. Geneva, Switzerland.

[e]  Kyriakides, E.,  Kyriacou, E., Ellinas, G., Louca, S., Mavromoustakis. C., Michael, D., Vassiliou, V., Hadjichristofi, G., Georgiou, J., Panayiotou, C., Paschalidou, A., Loizou, C., & Pattichis, CS. Proceedings of 18th Mediterranean Electromachanical Conference MELECON 2016.

[w] Christofi, M., Michael, D. (2016). Designing and evaluating virtual environments for the treatment of claustrophobia. 9th Cyprus Workshop on Signal Processing and Informatics (CWSPI). Nicosia, Cyprus.

[c] Chatzidimitris, T., Gavalas, D., &  Michael, D. (2016) SoundPacman: Audio Augmented Reality in Location-based Games. 18th Mediterranean Electrotechnical Conference – MELECON 2016. Limassol, Cyrprus.

[c] Charalampous, P., &  Michael, D. (2016) Improved Hybrid Algorithm for Real Time Sound Propagation using Intelligent Prioritization. 18th Mediterranean Electrotechnical Conference – MELECON 2016. Limassol, Cyrprus.

[c] Kyrlitsias, Ch., &  Michael, D. (2016). Influence by others’ opinions: social pressure from agents in immersive virtual environments. IEEE VR 2016 (posters). Greenville, SC, USA.

2015

[c] Christoforou, M., & Michael, D. (2015) Virtual worlds’ influences on our mental balance and physical health: a survey with philosophical and scientific approaches. MIG 2015: 8th International ACM SIGGRAPH Conference on Motion in Games 2015 (posters). Paris, France.

[w] Kyrlitsias, Ch., Michael, D. (2015). Social pressure from agents in a virtual environment: an investigation of conformity level. 8th Cyprus Workshop on Signal Processing and Informatics (CWSPI). Nicosia, Cyprus.

2014

[j] Michael, D., Kleanthous, M., Savva, M., Christodoulou, S., Pampaka, M., & Gregoriades, A. (2014). Impact of Immersion and Realism in Driving Simulator Studies. International Journal of Interdisciplinary Telecommunications and Networking, 6(1).

[c] Charalampous, P., &  Michael, D. (2014). Sound Propagation in 3D Spaces Using Computer Graphics Techniques. 20th International Conference on Virtual Systems & Multimedia. Hong Kong. [BEST PAPER AWARD]

[c] Loizides, F., El Kater, A., Terlikas, C., Lanitis, A., & Michael, D. (2014). Presenting Cypriot Cultural Heritage in Virtual Reality: A User Evaluation. World Cultural Heritage Conference 2014 – Euromed 2014 – 5th International Conference on Cultural Heritage Documentation, Preservation and Protection. Limassol, Cyprus.

[c] Christou, Ch.,  & Michael, D. (2014). Aliens versus Humans: Do avatars make a difference in how we play the game? VS-Games 2014: 6th International Conference on Virtual Worlds and Games for Serious Applications. Msida, Malta. [BEST PAPER AWARD]

[c] Charalampous, P., & Michael, D. (2014). Tree Traversal Algorithms for Real Time Sound Propagation Calculation. Audio Engineering Society 55th Conference. Helsinki, Finland.

[c] Aristidou, K., & Michael, D. (2014). Towards building a diving simulator for organizing dives in real conditions. 22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2014. Plzen, Czech Republic.

2013

[j] Zaharias, P., Michael, D., & Chrysanthou, Y. (2013). Learning through multi-touch interfaces in museum exhibits: An empirical investigation. Journal of Educational Technology & Society, 16(3), 374.

[c] Artusi, A., Akyuz Oguz, A., Roch, B., Michael, D., Chrysanthou, Y., & Chalmers, A. (2013). Selective Local Tone Mapping. IEEE-ICIP.

[c] Christodoulou, S., Michael, D., Gregoriades, A., Pampaka, M., Vicuna Franco, P., & Mouskos , K. (October, 2013). Driver workload analysis using an interactive 3D driving simulator. Road Safety Simulation. Rome, Italy.

[c] Christodoulou , S., Michael, D., Gregoriades, A., & Pampaka , M. (July, 2013). Design of a 3D Interactive Simulator for Driver Behaviour Analysis. Summer Computer Simulation Conference 2013. Toronto, Canada.

[w] Charalampous, P., & Michael, D. (2013). Enhancing human experience in video games using sound. 2nd Interaction Design & Human-Computer Interaction Workshop. Nicosia, Cyprus.

2012

[c] Michael , D., & Slater, M. (2012). Embodiment in a Strong Virtual Body Influences Weight Lifting Endurance. 8th FENS Forum of Neuroscience 2012. Barcelona, Spain.