[e]diting volumes | [j]ournal | [c]onference | [w]orkshop |
[d]issertation | [t]echnical report | [b]ook chapter |
2020
[c] Najm, A., Michael-Grigoriou, D., Kyrlitsias, C., Christofi, M., Hadjipanayi, C., & Sokratous, D. (2020). A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation. In ICAT-EGVE 2020 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments – Posters and Demos. The Eurographics Association.
BEST POSTER AWARD
[j] Kyrlitsias, C., Michael-Grigoriou, D., Banakou, D., & Christofi, M. (2020). Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior. Frontiers in Psychology, 11, 2254.
[j] Kyrlitsias, C., Christofi, M., Michael-Grigoriou, D., Banakou, D., & Ioannou, A. (2020). A Virtual Τour of a Hardly Accessible Archaeological Site: the Effect of Immersive Virtual Reality in User Experience, Learning and Attitude Change. Frontiers in Computer Science, 2, 23.
[j] Hadjipanayi, C., & Michael-Grigoriou, D. (2020). Conceptual knowledge and sensitization on Asperger’s syndrome based on the constructivist approach through virtual reality. Heliyon, 6(6), e04145.
[j] Christofi, M., Michael-Grigoriou, D., & Kyrlitsias, C. (2020). A Virtual Reality Simulation of Drug Users’ Everyday Life: the Effect of Supported Sensorimotor Contingencies on Empathy. Frontiers in Psychology, 11, 1242.
2019
[j] Stavroulia, K. E., Christofi, M., Baka, E., Michael-Grigoriou, D., Magnenat-Thalmann, N., & Lanitis, A. (2019). Assessing the emotional impact of virtual reality-based teacher training. The International Journal of Information and Learning Technology, 36(3), 192-217.
[b] Stavroulia, K. E., Christofi, M., Zarraonandia, T., Michael-Grigoriou, D., & Lanitis, A. (2019). Virtual Reality Environments (VREs) for Training and Learning. In Learning in a Digital World (pp. 195-211). Springer, Singapore.
2018
[e] Huang, T., Otsuki, M., Servières, M., Dey, A., Sugiura, Y., Banakou, D., & Michael-Grigoriou, D. (Eds.). (2018). ICAT-EGVE 2018 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments – Posters and Demos. The Eurographics Association.
[c] Charalampous, P., & Michael-Grigoriou, D. (2018). Geometrical Algorithms for Real Time Sound Rendering Using Intelligent Prioritization. ICAT-EGVE 2018 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (pp 85-93). The Eurographics Association.
[c] Christofi, M., Baka, E., Stavroulia, K. E., Michael-Grigoriou, D., Lanitis, A., & Magnenat-Thalmann, N. (2018). Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives. ICAT-EGVE 2018 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. The Eurographics Association.
[c] Christou, C. G., Michael-Grigoriou, D., Sokratous, D., & Tsiakoulia, M. (2018). BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy. ICAT-EGVE 2018 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. The Eurographics Association.
[c] Stavroulia, K.E., Baka, E., Christofi, M., Michael-Grigoriou, D., Magnenat-Thalmann, N. & Lanitis, A. (2018). A virtual reality environment simulating drug use in schools: effect on emotions and mood states. International Conference on Information, Communication Technologies in Education, ICICTE 2018 (pp. 225-234). Chania, Greece.
[c] Christou, C. G., Michael-Grigoriou, D., & Sokratous, D. (2018, March). Virtual Buzzwire: Assessment of a Prototype VR Game for Stroke Rehabilitation. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 531-532). IEEE.
[j] Kyrlitsias, C., & Michael-Grigoriou, D. (2018). Asch conformity experiment using immersive virtual reality. Computer Animation and Virtual Worlds (CAVW), 29(5), e1804.
TOP DOWNLOADED PAPER 2018-2019 (CAVW)
[c] Christofi, M., Kyrlitsias, C., Michael-Grigoriou, D., Anastasiadou, Z., Michaelidou, M., Papamichael, I., & Pieri, K. (2018). A tour in the archaeological site of choirokoitia using virtual reality: a learning performance and interest generation assessment. In Advances in Digital Cultural Heritage (pp. 208-217). Springer, Cham.
2017
[c] Christofi, M., & Michael-Grigoriou, D. (2017, October). Virtual reality for inducing empathy and reducing prejudice towards stigmatized groups: A survey. In 2017 23rd International Conference on Virtual System & Multimedia (VSMM) (pp. 1-8). IEEE.
[c] Michael-Grigoriou, D., Yiannakou, P., & Christofi, M. (2017, October). Intuitive interaction for exploring human anatomy in a VR setup. In 2017 23rd International Conference on Virtual System & Multimedia (VSMM) (pp. 1-4). IEEE.
2016
[w] Christofi, M. & Michael-Grigoriou, D. (2016). The effect of the appearance of our self-representation in a virtual world on our behavior. We-Me 2016: Womenpower Symposium. Limassol, Cyprus.
[c] Christofi, M., & Michael-Grigoriou, D. (2016, October). Virtual environments design assessment for the treatment of claustrophobia. In 2016 22nd International Conference on Virtual System & Multimedia (VSMM) (pp. 1-8). IEEE.
[c] Christofi, M., Kyrlitsias, C., Michael-Grigoriou, D., Anastasiadou, Z., Michaelidou, M., Papamichael, I., & Pieri, K. A Tour in the Archaeological Site of Choirokoitia Using Virtual Reality: a Learning Performance and Interest Generation Assessment. 1 st International Workshop on Virtual Reality, Gamification and Cultural Heritage (VRGCH’ 2016), EuroMed 2016. Nicosia, Cyprus.
[c] Kyrlitsias, C., & Michael, D. (2016). Asch conformity experiment using immersive virtual reality. CASA 2016: 29th International Conference on Computer Animation and Social Agents. Geneva, Switzerland.
[e] Kyriakides, E., Kyriacou, E., Ellinas, G., Louca, S., Mavromoustakis. C., Michael, D., Vassiliou, V., Hadjichristofi, G., Georgiou, J., Panayiotou, C., Paschalidou, A., Loizou, C., & Pattichis, CS. (Eds.). Proceedings of 18th Mediterranean Electromachanical Conference MELECON 2016.
[w] Christofi, M., Michael, D. (2016). Designing and evaluating virtual environments for the treatment of claustrophobia. 9th Cyprus Workshop on Signal Processing and Informatics (CWSPI). Nicosia, Cyprus.
[c] Chatzidimitris, T., Gavalas, D., & Michael, D. (2016, April). SoundPacman: Audio augmented reality in location-based games. In Electrotechnical Conference (MELECON), 2016 18th Mediterranean (pp. 1-6). IEEE.
[c] Charalampous, P., & Michael, D. (2016, April). Improved hybrid algorithm for real time sound propagation using intelligent prioritization. In Electrotechnical Conference (MELECON), 2016 18th Mediterranean (pp. 1-7). IEEE.
[c] Kyrlitsias, C., & Michael, D. (2016, March). Influence by others’ opinions: social pressure from agents in immersive virtual environments. In 2016 IEEE Virtual Reality (VR) (pp. 213-214). IEEE.
2015
[c] Christoforou, M., & Michael, D. (2015) Virtual worlds’ influences on our mental balance and physical health: a survey with philosophical and scientific approaches. MIG 2015: 8th International ACM SIGGRAPH Conference on Motion in Games 2015 (posters). Paris, France.
[w] Kyrlitsias, Ch., Michael, D. (2015). Social pressure from agents in a virtual environment: an investigation of conformity level. 8th Cyprus Workshop on Signal Processing and Informatics (CWSPI). Nicosia, Cyprus.
2014
[j] Michael, D., Kleanthous, M., Savva, M., Christodoulou, S., Pampaka, M., & Gregoriades, A. (2014). Impact of immersion and realism in driving simulator studies. International Journal of Interdisciplinary Telecommunications and Networking (IJITN), 6(1), 10-25.
[c] Charalampous, P., & Michael, D. (2014, December). Sound propagation in 3D spaces using computer graphics techniques. In Virtual Systems & Multimedia (VSMM), 2014 International Conference on (pp. 43-49). IEEE.
BEST PAPER AWARD
[c] Loizides, F., El Kater, A., Terlikas, C., Lanitis, A., & Michael, D. (2014, November). Presenting cypriot cultural heritage in virtual reality: A user evaluation. In Euro-Mediterranean Conference (pp. 572-579). Springer International Publishing.
[c] Christou, C., & Michael, D. (2014, September). Aliens versus Humans: Do avatars make a difference in how we play the game?. In Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on (pp. 1-7). IEEE.
BEST PAPER AWARD
[c] Charalampous, P., & Michael, D. (2014, August). Tree traversal algorithms for real time sound propagation calculation. In Audio Engineering Society Conference: 55th International Conference: Spatial Audio. Audio Engineering Society.
[c] Aristidou, K., & Michael, D. (2014). Towards building a diving simulator for organizing dives in real conditions. 22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2014. Plzen, Czech Republic.
2013
[j] Zaharias, P., Michael, D., & Chrysanthou, Y. (2013). Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation. Educational Technology & Society, 16(3), 374-384.
[c] Artusi, A., Akyuz, A. O., Roch, B., Michael, D., Chrysanthou, Y., & Chalmers, A. (2013, September). Selective local tone mapping. In Image Processing (ICIP), 2013 20th IEEE International Conference on (pp. 2309-2313). IEEE.
[c] Christodoulou, S., Michael, D., Gregoriades, A., Pampaka, M., Vicuna Franco, P., & Mouskos , K. (October, 2013). Driver workload analysis using an interactive 3D driving simulator. Road Safety Simulation. Rome, Italy.
[c] Christodoulou, S., Michael, D., Gregoriades, A., & Pampaka, M. (2013, July). Design of a 3D interactive simulator for driver behavior analysis. In Proceedings of the 2013 Summer Computer Simulation Conference (p. 17). Society for Modeling & Simulation International.
[w] Charalampous, P., & Michael, D. (2013). Enhancing human experience in video games using sound. 2nd Interaction Design & Human-Computer Interaction Workshop. Nicosia, Cyprus.
2012
[c] Michael , D., & Slater, M. (2012). Embodiment in a Strong Virtual Body Influences Weight Lifting Endurance. 8th FENS Forum of Neuroscience 2012. Barcelona, Spain.