[b]ook chapter | [j]ournal | [c]onference | [e]diting volume |
[w]orkshop | [a]bstract | [d]issertation | [t]echnical report |
Authors appearing in bold conducted the research work as GET Lab members or/and affiliated researchers
2024
[c] Stavroulia,K., E., Kyrlitsias, C., Ioannou, L., Georgiou, Y., Michael-Grigoriou, D., & Lanitis A. (accepted). Virtual Reality as a new frontier for professional teacher training: the VRTEACHER application. 21st EuroXR International Conference – EuroXR 2024. Athens, Greece.
[b] Hadjipanayi, C., Banakou, D., & Michael-Grigoriou, D.* (accepted). Virtual Reality in Stroke Rehabilitation and Treatment: Focusing on the Patient’s Experience and Needs. In A. Charalampous (Ed.), Critical Perspectives on Technological Innovations in Healthcare. Springer Nature.
[c] Fairhurst, M., Sun, W., Hadjipanayi, C., Michael-Grigoriou, D., & Banakou, D. (accepted). Tapping into touch preferences and individual behaviours: assessing and improving the Virtual TouchToolkit mobile app. 13th EAI International Conference: ArtsIT, Interactivity & Game Creation – ArtsIT 2024. Abu Dhabi, UAE.
[e] Helin, K., Michael-Grigoriou, D., Katika, T., Schiavi, B., & Tsaknaki , E. (Eds.) (2024). EuroXR 2024: Proceedings of the 21st EuroXR International Conference. VTT Technical Research Centre of Finland. VTT Technology No. 432.
[j] Najm, A., Banakou, D., & Michael-Grigoriou, D.* (2024). Development of a Modular Adjustable Wearable Haptic Device for XR Applications. Virtual Worlds, 3(4), 436–458.
[j] Hadjipanayi, C., Banakou, D., & Michael-Grigoriou, D.* (2024). Virtual Reality Exergames for Enhancing Engagement in Stroke Rehabilitation: A Narrative Review. Heliyon, 10(18), e37581.
[j] Hadjipanayi, C., Christofi, M., Banakou, D., & Michael-Grigoriou, D.* (2024). Cultivating empathy through narratives in virtual reality: a review. Personal and Ubiquitous Computing.
2023
[c] Stavroulia,K., E., Kyrlitsias, C., Ioannou, L., Georgiou, Y., Michael-Grigoriou, D., & Lanitis A. (2023). Virtual Reality and the Art of Empathetic Teaching: Enhancing Teacher Education Through Perspective-Taking. In Proceedings of Constructionism/FabLearn 2023 (pp. 65-73).
[j] Bellard, A., Mathew, J., Sun, W., Denkow, L., Najm, A., Michael-Grigoriou, D., Trotter, P., McGlone, F., Fairhurst, M., & Cazzato, V. (2023). Topography and relationship-specific social touching in individuals displaying body image disturbances. Scientific Reports, 13(1), 13198.
[c] Xylakis, E., Najm, A., Michael-Grigoriou, D., Liapis, A., & Yannakakis, G. N. (2023). Eliciting and Annotating Emotion in Virtual Spaces. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) (Vol. 1).
[c] Kyrlitsias, C., Ioannou, L., Stavroulia, K. E., Georgiou, Y., Michael-Grigoriou, D., & Lanitis, A. (2023). Through the eyes of Teachers or Students? Evaluating the Impact of Perspective Changing on a Smartphone VR Application for Teacher Training (poster). Computer Animation and Social Agents (CASA 2023). Limassol, Cyprus.
[j] Hadjipanayi, C., Banakou, D., & Michael-Grigoriou, D.* (2023). Art as therapy in virtual reality: A scoping review. Frontiers in Virtual Reality, 4.
2022
[c] Najm, A., Hadjipanayi, C., Michael-Grigoriou, D.*, Banakou, D., McGlone, F., & Fairhurst, M. (2022). The Virtual Touch Toolkit: An Interactive Media Mobile Application for Promoting Well-Being through Affective and Social Touch. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET) (pp. 1-4).
[c] Christofi, M., Hadjipanayi, C., & Michael-Grigoriou, D.* (2022). The Use of Storytelling in Virtual Reality for Studying Empathy: A Review. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET) (pp. 1-8).
[c] Najm, A., Christofi, M., Hadjipanayi, C., Kyrlitsias, C., & Michael-Grigoriou, D.* (2022). The Iterative Development of an Online Multiplayer Escape Room Game for Improving Social Interaction through Edutainment. Computer Science Research Notes, 3201, 56-65.
[j] Hadjipanayi, C., & Michael-Grigoriou, D.* (2022). Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retention. Virtual Reality, 26, 343-359.
[j] Kyrlitsias, C., & Michael-Grigoriou, D.* (2022). Social Interaction With Agents and Avatars in Immersive Virtual Environments: A Survey. Frontiers in Virtual Reality, 2.
2021
[a] Bellard, A., Sun, W., Denkow, L., Najm, A., Michael-Grigoriou, D., Trotter, P., McGlone, F., Fairhurst, M., Cazzato, V. (2021) The Virtual Touch Toolkit: Association with body image disturbances and responses to interpersonal touch, as measured by the ‘HandsOn’ application. Body image & Related Disorders (BIRD2021).
[a] Najm, A., Hadjipanayi, C., Michael-Grigoriou, D.*, Banakou, D., McGlone, F., & Fairhurst M. (2021). The Virtual Touch Toolkit: Promoting Self-Discovery Through Affective Touch. Social BRIDGES 4 – Social distancing and touch.
2020
[c] Najm, A., Michael-Grigoriou, D.*, Kyrlitsias, C., Christofi, M., Hadjipanayi, C., & Sokratous, D. (2020). A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation. In ICAT-EGVE 2020 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments – Posters and Demos. The Eurographics Association.
BEST POSTER AWARD
[j] Kyrlitsias, C., Michael-Grigoriou, D.*, Banakou, D., & Christofi, M. (2020). Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior. Frontiers in Psychology, 11, 2254.
also appears in:
[b] Vaz De Carvalho, C., González González, C. S., Popescu, E., Rugelj, J. (Eds.). (2021). Serious Games. Frontiers Media SA.
[j] Kyrlitsias, C. + , Christofi, M.+, Michael-Grigoriou, D.*, Banakou, D., & Ioannou, A. (2020). A Virtual Τour of a Hardly Accessible Archaeological Site: the Effect of Immersive Virtual Reality in User Experience, Learning and Attitude Change. Frontiers in Computer Science, 2, 23.
+equal contribution.
also appears in:
[b] Vaz De Carvalho, C., González González, C. S., Popescu, E., Rugelj, J. (Eds.). (2021). Serious Games. Frontiers Media SA.
[j] Hadjipanayi, C., & Michael-Grigoriou, D.* (2020). Conceptual knowledge and sensitization on Asperger’s syndrome based on the constructivist approach through virtual reality. Heliyon, 6(6), e04145.
[j] Christofi, M., Michael-Grigoriou, D.*, & Kyrlitsias, C. (2020). A Virtual Reality Simulation of Drug Users’ Everyday Life: the Effect of Supported Sensorimotor Contingencies on Empathy. Frontiers in Psychology, 11, 1242.
also appears in:
[b] Vaz De Carvalho, C., González González, C. S., Popescu, E., Rugelj, J. (Eds.). (2021). Serious Games. Frontiers Media SA.
2019
[j] Stavroulia, K. E., Christofi, M., Baka, E., Michael-Grigoriou, D., Magnenat-Thalmann, N., & Lanitis, A. (2019). Assessing the emotional impact of virtual reality-based teacher training. The International Journal of Information and Learning Technology, 36(3), 192-217.
[b] Stavroulia, K. E., Christofi, M., Zarraonandia, T., Michael-Grigoriou, D., & Lanitis, A. (2019). Virtual Reality Environments (VREs) for Training and Learning. In Learning in a Digital World (pp. 195-211). Springer, Singapore.
2018
[e] Huang, T., Otsuki, M., Servières, M., Dey, A., Sugiura, Y., Banakou, D., & Michael-Grigoriou, D.* (Eds.). (2018). ICAT-EGVE 2018 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments – Posters and Demos. The Eurographics Association.
[c] Charalampous, P., & Michael-Grigoriou, D.* (2018). Geometrical Algorithms for Real Time Sound Rendering Using Intelligent Prioritization. ICAT-EGVE 2018 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (pp 85-93). The Eurographics Association.
[c] Christofi, M., Baka, E., Stavroulia, K. E., Michael-Grigoriou, D.*, Lanitis, A., & Magnenat-Thalmann, N. (2018). Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives. ICAT-EGVE 2018 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. The Eurographics Association.
[c] Christou, C. G., Michael-Grigoriou, D.*, Sokratous, D., & Tsiakoulia, M. (2018). BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy. ICAT-EGVE 2018 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. The Eurographics Association.
[c] Stavroulia, K.E., Baka, E., Christofi, M., Michael-Grigoriou, D., Magnenat-Thalmann, N. & Lanitis, A. (2018). A virtual reality environment simulating drug use in schools: effect on emotions and mood states. International Conference on Information, Communication Technologies in Education, ICICTE 2018 (pp. 225-234). Chania, Greece.
[c] Christou, C. G., Michael-Grigoriou, D.*, & Sokratous, D. (2018, March). Virtual Buzzwire: Assessment of a Prototype VR Game for Stroke Rehabilitation. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 531-532). IEEE.
[j] Kyrlitsias, C., & Michael-Grigoriou, D.* (2018). Asch conformity experiment using immersive virtual reality. Computer Animation and Virtual Worlds (CAVW), 29(5), e1804.
TOP DOWNLOADED PAPER 2018-2019 (CAVW)
[c] Christofi, M., Kyrlitsias, C., Michael-Grigoriou, D.*, Anastasiadou, Z., Michaelidou, M., Papamichael, I., & Pieri, K. (2018). A tour in the archaeological site of choirokoitia using virtual reality: a learning performance and interest generation assessment. In Advances in Digital Cultural Heritage (pp. 208-217). Springer, Cham.
2017
[c] Christofi, M., & Michael-Grigoriou, D.* (2017, October). Virtual reality for inducing empathy and reducing prejudice towards stigmatized groups: A survey. In 2017 23rd International Conference on Virtual System & Multimedia (VSMM) (pp. 1-8). IEEE.
[c] Michael-Grigoriou, D.*, Yiannakou, P., & Christofi, M. (2017, October). Intuitive interaction for exploring human anatomy in a VR setup. In 2017 23rd International Conference on Virtual System & Multimedia (VSMM) (pp. 1-4). IEEE.
2016
[w] Christofi, M. & Michael-Grigoriou, D.* (2016). The effect of the appearance of our self-representation in a virtual world on our behavior. We-Me 2016: Womenpower Symposium. Limassol, Cyprus.
[c] Christofi, M., & Michael-Grigoriou, D.* (2016, October). Virtual environments design assessment for the treatment of claustrophobia. In 2016 22nd International Conference on Virtual System & Multimedia (VSMM) (pp. 1-8). IEEE.
[e] Kyriakides, E., Kyriacou, E., Ellinas, G., Louca, S., Mavromoustakis. C., Michael, D., Vassiliou, V., Hadjichristofi, G., Georgiou, J., Panayiotou, C., Paschalidou, A., Loizou, C., & Pattichis, CS. (Eds.). Proceedings of 18th Mediterranean Electromachanical Conference MELECON 2016.
[w] Christofi, M., Michael, D.* (2016). Designing and evaluating virtual environments for the treatment of claustrophobia. 9th Cyprus Workshop on Signal Processing and Informatics (CWSPI). Nicosia, Cyprus.
[c] Chatzidimitris, T., Gavalas, D., & Michael, D.* (2016, April). SoundPacman: Audio augmented reality in location-based games. In Electrotechnical Conference (MELECON), 2016 18th Mediterranean (pp. 1-6). IEEE.
[c] Charalampous, P., & Michael, D.* (2016, April). Improved hybrid algorithm for real time sound propagation using intelligent prioritization. In Electrotechnical Conference (MELECON), 2016 18th Mediterranean (pp. 1-7). IEEE.
[c] Kyrlitsias, C., & Michael, D.* (2016, March). Influence by others’ opinions: social pressure from agents in immersive virtual environments. In 2016 IEEE Virtual Reality (VR) (pp. 213-214). IEEE.
2015
[c] Christoforou, M., & Michael, D. (2015) Virtual worlds’ influences on our mental balance and physical health: a survey with philosophical and scientific approaches. MIG 2015: 8th International ACM SIGGRAPH Conference on Motion in Games 2015 (posters). Paris, France.
[w] Kyrlitsias, Ch., Michael, D.* (2015). Social pressure from agents in a virtual environment: an investigation of conformity level. 8th Cyprus Workshop on Signal Processing and Informatics (CWSPI). Nicosia, Cyprus.
2014
[j] Michael, D.*, Kleanthous, M., Savva, M., Christodoulou, S., Pampaka, M., & Gregoriades, A. (2014). Impact of immersion and realism in driving simulator studies. International Journal of Interdisciplinary Telecommunications and Networking (IJITN), 6(1), 10-25.
[c] Charalampous, P., & Michael, D.* (2014, December). Sound propagation in 3D spaces using computer graphics techniques. In Virtual Systems & Multimedia (VSMM), 2014 International Conference on (pp. 43-49). IEEE.
BEST PAPER AWARD
[c] Loizides, F., El Kater, A., Terlikas, C., Lanitis, A., & Michael, D. (2014, November). Presenting cypriot cultural heritage in virtual reality: A user evaluation. In Euro-Mediterranean Conference (pp. 572-579). Springer International Publishing.
[c] Christou, C., & Michael, D.* (2014, September). Aliens versus Humans: Do avatars make a difference in how we play the game?. In Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on (pp. 1-7). IEEE.
BEST PAPER AWARD
[c] Charalampous, P., & Michael, D.* (2014, August). Tree traversal algorithms for real time sound propagation calculation. In Audio Engineering Society Conference: 55th International Conference: Spatial Audio. Audio Engineering Society.
[c] Aristidou, K., & Michael, D.* (2014). Towards building a diving simulator for organizing dives in real conditions. 22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2014. Plzen, Czech Republic.
2013
[j] Zaharias, P., Michael, D., & Chrysanthou, Y. (2013). Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation. Educational Technology & Society, 16(3), 374-384.
[c] Artusi, A., Akyuz, A. O., Roch, B., Michael, D., Chrysanthou, Y., & Chalmers, A. (2013, September). Selective local tone mapping. In Image Processing (ICIP), 2013 20th IEEE International Conference on (pp. 2309-2313). IEEE.
[c] Christodoulou, S., Michael, D.*, Gregoriades, A., Pampaka, M., Vicuna Franco, P., & Mouskos , K. (October, 2013). Driver workload analysis using an interactive 3D driving simulator. Road Safety Simulation. Rome, Italy.
[c] Christodoulou, S., Michael, D.*, Gregoriades, A., & Pampaka, M. (2013, July). Design of a 3D interactive simulator for driver behavior analysis. In Proceedings of the 2013 Summer Computer Simulation Conference (p. 17). Society for Modeling & Simulation International.
[w] Charalampous, P., & Michael, D.* (2013). Enhancing human experience in video games using sound. 2nd Interaction Design & Human-Computer Interaction Workshop. Nicosia, Cyprus.
2012
[c] Michael , D., & Slater, M. (2012). Embodiment in a Strong Virtual Body Influences Weight Lifting Endurance. 8th FENS Forum of Neuroscience 2012. Barcelona, Spain.