Despina Grigoriou (Michael)
Publications
[b]ook chapter | [j]ournal | [c]onference | [e]diting volume |
[w]orkshop | [a]bstract | [d]issertation | [t]echnical report |

Authors appearing in bold conducted the research work as GET Lab members or/and affiliated researchers
2022
[c] Christofi, M., Hadjipanayi, C., & Michael-Grigoriou, D.* (accepted). The Use of Storytelling in Virtual Reality for Studying Empathy: A Review. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET).
[c] Najm, A., Christofi, M., Hadjipanayi, C., Kyrlitsias, C., & Michael-Grigoriou, D.* (accepted). The Iterative Development of an Online Multiplayer Escape Room Game for Improving Social Interaction through Edutainment. In International Conference in Central Europe on Computer Graphics, Visualization and
Computer Vision 2022 (WSCG).
[j] Hadjipanayi, C., & Michael-Grigoriou, D.* (2022). Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retention. Virtual Reality, 26, 343-359.
[j] Kyrlitsias, C., & Michael-Grigoriou, D.* (2022). Social Interaction With Agents and Avatars in Immersive Virtual Environments: A Survey. Frontiers in Virtual Reality, 2.
2021
[a] Bellard, A., Sun, W., Denkow, L., Najm, A., Michael-Grigoriou, D., Trotter, P., McGlone, F., Fairhurst, M., Cazzato, V. (2021) The Virtual Touch Toolkit: Association with body image disturbances and responses to interpersonal touch, as measured by the ‘HandsOn’ application. Body image & Related Disorders (BIRD2021).
[a] Najm, A., Hadjipanayi, C., Michael-Grigoriou, D.*, Banakou, D., McGlone, F., & Fairhurst M. (2021). The Virtual Touch Toolkit: Promoting Self-Discovery Through Affective Touch. Social BRIDGES 4 – Social distancing and touch.
2020
[c] Najm, A., Michael-Grigoriou, D.*, Kyrlitsias, C., Christofi, M., Hadjipanayi, C., & Sokratous, D. (2020). A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation. In ICAT-EGVE 2020 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments – Posters and Demos. The Eurographics Association.
BEST POSTER AWARD
[j] Kyrlitsias, C., Michael-Grigoriou, D.*, Banakou, D., & Christofi, M. (2020). Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior. Frontiers in Psychology, 11, 2254.
also appears in:
[b] Vaz De Carvalho, C., González González, C. S., Popescu, E., Rugelj, J. (Eds.). (2021). Serious Games. Frontiers Media SA.
[j] Kyrlitsias, C. + , Christofi, M.+, Michael-Grigoriou, D.*, Banakou, D., & Ioannou, A. (2020). A Virtual Τour of a Hardly Accessible Archaeological Site: the Effect of Immersive Virtual Reality in User Experience, Learning and Attitude Change. Frontiers in Computer Science, 2, 23.
+equal contribution.
also appears in:
[b] Vaz De Carvalho, C., González González, C. S., Popescu, E., Rugelj, J. (Eds.). (2021). Serious Games. Frontiers Media SA.
[j] Hadjipanayi, C., & Michael-Grigoriou, D.* (2020). Conceptual knowledge and sensitization on Asperger’s syndrome based on the constructivist approach through virtual reality. Heliyon, 6(6), e04145.
[j] Christofi, M., Michael-Grigoriou, D.*, & Kyrlitsias, C. (2020). A Virtual Reality Simulation of Drug Users’ Everyday Life: the Effect of Supported Sensorimotor Contingencies on Empathy. Frontiers in Psychology, 11, 1242.
also appears in:
[b] Vaz De Carvalho, C., González González, C. S., Popescu, E., Rugelj, J. (Eds.). (2021). Serious Games. Frontiers Media SA.
2019
[j] Stavroulia, K. E., Christofi, M., Baka, E., Michael-Grigoriou, D., Magnenat-Thalmann, N., & Lanitis, A. (2019). Assessing the emotional impact of virtual reality-based teacher training. The International Journal of Information and Learning Technology, 36(3), 192-217.
[b] Stavroulia, K. E., Christofi, M., Zarraonandia, T., Michael-Grigoriou, D., & Lanitis, A. (2019). Virtual Reality Environments (VREs) for Training and Learning. In Learning in a Digital World (pp. 195-211). Springer, Singapore.
2018
[e] Huang, T., Otsuki, M., Servières, M., Dey, A., Sugiura, Y., Banakou, D., & Michael-Grigoriou, D.* (Eds.). (2018). ICAT-EGVE 2018 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments – Posters and Demos. The Eurographics Association.
[c] Charalampous, P., & Michael-Grigoriou, D.* (2018). Geometrical Algorithms for Real Time Sound Rendering Using Intelligent Prioritization. ICAT-EGVE 2018 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (pp 85-93). The Eurographics Association.
[c] Christofi, M., Baka, E., Stavroulia, K. E., Michael-Grigoriou, D.*, Lanitis, A., & Magnenat-Thalmann, N. (2018). Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives. ICAT-EGVE 2018 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. The Eurographics Association.
[c] Christou, C. G., Michael-Grigoriou, D.*, Sokratous, D., & Tsiakoulia, M. (2018). BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy. ICAT-EGVE 2018 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. The Eurographics Association.
[c] Stavroulia, K.E., Baka, E., Christofi, M., Michael-Grigoriou, D., Magnenat-Thalmann, N. & Lanitis, A. (2018). A virtual reality environment simulating drug use in schools: effect on emotions and mood states. International Conference on Information, Communication Technologies in Education, ICICTE 2018 (pp. 225-234). Chania, Greece.
[c] Christou, C. G., Michael-Grigoriou, D.*, & Sokratous, D. (2018, March). Virtual Buzzwire: Assessment of a Prototype VR Game for Stroke Rehabilitation. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 531-532). IEEE.
[j] Kyrlitsias, C., & Michael-Grigoriou, D.* (2018). Asch conformity experiment using immersive virtual reality. Computer Animation and Virtual Worlds (CAVW), 29(5), e1804.
TOP DOWNLOADED PAPER 2018-2019 (CAVW)
[c] Christofi, M., Kyrlitsias, C., Michael-Grigoriou, D.*, Anastasiadou, Z., Michaelidou, M., Papamichael, I., & Pieri, K. (2018). A tour in the archaeological site of choirokoitia using virtual reality: a learning performance and interest generation assessment. In Advances in Digital Cultural Heritage (pp. 208-217). Springer, Cham.
2017
[c] Christofi, M., & Michael-Grigoriou, D.* (2017, October). Virtual reality for inducing empathy and reducing prejudice towards stigmatized groups: A survey. In 2017 23rd International Conference on Virtual System & Multimedia (VSMM) (pp. 1-8). IEEE.
[c] Michael-Grigoriou, D.*, Yiannakou, P., & Christofi, M. (2017, October). Intuitive interaction for exploring human anatomy in a VR setup. In 2017 23rd International Conference on Virtual System & Multimedia (VSMM) (pp. 1-4). IEEE.
2016
[w] Christofi, M. & Michael-Grigoriou, D.* (2016). The effect of the appearance of our self-representation in a virtual world on our behavior. We-Me 2016: Womenpower Symposium. Limassol, Cyprus.
[c] Christofi, M., & Michael-Grigoriou, D.* (2016, October). Virtual environments design assessment for the treatment of claustrophobia. In 2016 22nd International Conference on Virtual System & Multimedia (VSMM) (pp. 1-8). IEEE.
[c] Kyrlitsias, C., & Michael, D.* (2016). Asch conformity experiment using immersive virtual reality. CASA 2016: 29th International Conference on Computer Animation and Social Agents. Geneva, Switzerland.
[e] Kyriakides, E., Kyriacou, E., Ellinas, G., Louca, S., Mavromoustakis. C., Michael, D., Vassiliou, V., Hadjichristofi, G., Georgiou, J., Panayiotou, C., Paschalidou, A., Loizou, C., & Pattichis, CS. (Eds.). Proceedings of 18th Mediterranean Electromachanical Conference MELECON 2016.
[w] Christofi, M., Michael, D.* (2016). Designing and evaluating virtual environments for the treatment of claustrophobia. 9th Cyprus Workshop on Signal Processing and Informatics (CWSPI). Nicosia, Cyprus.
[c] Chatzidimitris, T., Gavalas, D., & Michael, D.* (2016, April). SoundPacman: Audio augmented reality in location-based games. In Electrotechnical Conference (MELECON), 2016 18th Mediterranean (pp. 1-6). IEEE.
[c] Charalampous, P., & Michael, D.* (2016, April). Improved hybrid algorithm for real time sound propagation using intelligent prioritization. In Electrotechnical Conference (MELECON), 2016 18th Mediterranean (pp. 1-7). IEEE.
[c] Kyrlitsias, C., & Michael, D.* (2016, March). Influence by others’ opinions: social pressure from agents in immersive virtual environments. In 2016 IEEE Virtual Reality (VR) (pp. 213-214). IEEE.
2015
[c] Christoforou, M., & Michael, D. (2015) Virtual worlds’ influences on our mental balance and physical health: a survey with philosophical and scientific approaches. MIG 2015: 8th International ACM SIGGRAPH Conference on Motion in Games 2015 (posters). Paris, France.
[w] Kyrlitsias, Ch., Michael, D.* (2015). Social pressure from agents in a virtual environment: an investigation of conformity level. 8th Cyprus Workshop on Signal Processing and Informatics (CWSPI). Nicosia, Cyprus.
2014
[j] Michael, D.*, Kleanthous, M., Savva, M., Christodoulou, S., Pampaka, M., & Gregoriades, A. (2014). Impact of immersion and realism in driving simulator studies. International Journal of Interdisciplinary Telecommunications and Networking (IJITN), 6(1), 10-25.
[c] Charalampous, P., & Michael, D.* (2014, December). Sound propagation in 3D spaces using computer graphics techniques. In Virtual Systems & Multimedia (VSMM), 2014 International Conference on (pp. 43-49). IEEE.
BEST PAPER AWARD
[c] Loizides, F., El Kater, A., Terlikas, C., Lanitis, A., & Michael, D. (2014, November). Presenting cypriot cultural heritage in virtual reality: A user evaluation. In Euro-Mediterranean Conference (pp. 572-579). Springer International Publishing.
[c] Christou, C., & Michael, D.* (2014, September). Aliens versus Humans: Do avatars make a difference in how we play the game?. In Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on (pp. 1-7). IEEE.
BEST PAPER AWARD
[c] Charalampous, P., & Michael, D.* (2014, August). Tree traversal algorithms for real time sound propagation calculation. In Audio Engineering Society Conference: 55th International Conference: Spatial Audio. Audio Engineering Society.
[c] Aristidou, K., & Michael, D.* (2014). Towards building a diving simulator for organizing dives in real conditions. 22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2014. Plzen, Czech Republic.
2013
[j] Zaharias, P., Michael, D., & Chrysanthou, Y. (2013). Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation. Educational Technology & Society, 16(3), 374-384.
[c] Artusi, A., Akyuz, A. O., Roch, B., Michael, D., Chrysanthou, Y., & Chalmers, A. (2013, September). Selective local tone mapping. In Image Processing (ICIP), 2013 20th IEEE International Conference on (pp. 2309-2313). IEEE.
[c] Christodoulou, S., Michael, D.*, Gregoriades, A., Pampaka, M., Vicuna Franco, P., & Mouskos , K. (October, 2013). Driver workload analysis using an interactive 3D driving simulator. Road Safety Simulation. Rome, Italy.
[c] Christodoulou, S., Michael, D.*, Gregoriades, A., & Pampaka, M. (2013, July). Design of a 3D interactive simulator for driver behavior analysis. In Proceedings of the 2013 Summer Computer Simulation Conference (p. 17). Society for Modeling & Simulation International.
[w] Charalampous, P., & Michael, D.* (2013). Enhancing human experience in video games using sound. 2nd Interaction Design & Human-Computer Interaction Workshop. Nicosia, Cyprus.
2012
[c] Michael , D., & Slater, M. (2012). Embodiment in a Strong Virtual Body Influences Weight Lifting Endurance. 8th FENS Forum of Neuroscience 2012. Barcelona, Spain.
Before GET Lab
2011
[c] Artusi, A., Michael, D., Roch, B., Chrysanthou, Y., & Chalmers, A. (2011, December). A selective approach for tone mapping high dynamic range content. In SIGGRAPH Asia 2011 Posters (p. 50). ACM.
2010
[j] Michael, D., & Chrysanthou, Y. (2010, December). Fullsphere Irradiance Factorization for Real‐Time All‐Frequency Illumination for Dynamic Scenes. In Computer Graphics Forum (Vol. 29, No. 8, pp. 2516-2529). Blackwell Publishing Ltd.
[c] Michael, D., Pelekanos, N., Chrysanthou, I., Zaharias, P., Hadjigavriel, L., & Chrysanthou, Y. (2010). Comparative study of interactive systems in a museum. Digital Heritage, 250-261.
[c] Michael, D., Zaharias, P., & Chrysanthou, Y. (2010). A virtual tour of the Walls of Nicosia: An assessment of children’s experience and learning performance. In VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage-Short and Project Papers (pp. 9-15).
[c] Gregoriades, A., Obadan, S., Michail, H., Papadopoulou, V., & Michael, D. (2010, June). A robotic system for home security enhancement. In International Conference on Smart Homes and Health Telematics (pp. 43-52). Springer Berlin Heidelberg.
[w] Michael, D., & Chrysanthou , Y. (2010, June 16). Development of 3D interactive systems. Interaction Design and Human Computer Interaction Workshop. Nicosia, Cyprus.
[d] Michael, D. (2010). Real-time high quality HDR illumination and tonemapped rendering. University of Cyprus.
2008
[c] Patias, P., Chrysanthou, Y., Sylaiou, S., Georgiades, C., Michael, D., & Stylianidis, S. (2008). The development of an e-museum for contemporary arts. In M. Ioannides, A. Addison, A. Georgopoulos, & L. Kalisperis (Eds.), Proceedings of the 14th International Conference on Virtual Systems and Multimedia.
2007
[c] Roch, B., Artusi, A., Michael, D., Chrysanthou, Y., & Chalmers, A. (2007, April). Interactive local tone mapping operator with the support of graphics hardware. In Proceedings of the 23rd Spring Conference on Computer Graphics (pp. 213-218). ACM.
[t] Artusi, A., Roch, B., Michael, D., Chrysanthou, Y., & Chalmers, A. (2007). Selective tone mapper. University of Cyprus, Technical Report, TR-05-07.
2003
[c] Michael, D., & Chrysanthou, Y. (2003, September). Automatic high level avatar guidance based on affordance of movement. In Eurographics 2003.