Despina Grigoriou (Michael)


[e]diting volumes    [j]ournal    [c]onference     [w]orkshop     [d]issertation   [t]echnical report


[w] Christofi, M. & Michael-Grigoriou, D. (2016). The effect of the appearance of our self-representation in a virtual world on our behavior: a survey. We-Me 2016: Womenpower Symposium. Limassol, Cyprus. 

[c] Christofi, M. & Michael-Grigoriou, D. (2016). Christofi, M., & Michael-Grigoriou, D. (2016, October). Virtual environments design assessment for the treatment of claustrophobia. In Virtual System & Multimedia (VSMM), 2016 22nd International Conference on (pp. 1-8). IEEE. 

[c] Christofi, M., Kyrlitsias, Ch., Michael-Grigoriou, D., Anastasiadou, Z., Michaelidou, M., Papamichael, I. & Pieri, K. (2016). A Tour in the Archaeological Site of Choirokoitia Using Virtual Reality: a Learning Performance and Interest Generation Assessment. 1 st International Workshop on Virtual Reality, Gamification and Cultural Heritage (VRGCH’ 2016), EuroMed 2016. Nicosia, Cyprus. 

[c] Kyrlitsias, Ch., &  Michael, D. (2016). Asch conformity experiment using immersive virtual reality. CASA 2016: 29th International Conference on Computer Animation and Social Agents. Geneva, Switzerland.

[e]  Kyriakides, E.,  Kyriacou, E., Ellinas, G., Louca, S., Mavromoustakis. C., Michael, D., Vassiliou, V., Hadjichristofi, G., Georgiou, J., Panayiotou, C., Paschalidou, A., Loizou, C., & Pattichis, CS. Proceedings of 18th Mediterranean Electromachanical Conference MELECON 2016.

[w] Christofi, M., Michael, D. (2016). Designing and evaluating virtual environments for the treatment of claustrophobia. 9th Cyprus Workshop on Signal Processing and Informatics (CWSPI). Nicosia, Cyprus.

[c] Chatzidimitris, T., Gavalas, D., &  Michael, D. (2016) SoundPacman: Audio Augmented Reality in Location-based Games. 18th Mediterranean Electrotechnical Conference – MELECON 2016. Limassol, Cyrprus.

[c] Charalampous, P., &  Michael, D. (2016) Improved Hybrid Algorithm for Real Time Sound Propagation using Intelligent Prioritization. 18th Mediterranean Electrotechnical Conference – MELECON 2016. Limassol, Cyrprus.

[c] Kyrlitsias, Ch., &  Michael, D. (2016). Influence by others’ opinions: social pressure from agents in immersive virtual environments. IEEE VR 2016 (posters). Greenville, SC, USA.


[c] Christoforou, M., & Michael, D. (2015) Virtual worlds’ influences on our mental balance and physical health: a survey with philosophical and scientific approaches. MIG 2015: 8th International ACM SIGGRAPH Conference on Motion in Games 2015 (posters). Paris, France.

[w] Kyrlitsias, Ch., Michael, D. (2015). Social pressure from agents in a virtual environment: an investigation of conformity level. 8th Cyprus Workshop on Signal Processing and Informatics (CWSPI). Nicosia, Cyprus.


[j] Michael, D., Kleanthous, M., Savva, M., Christodoulou, S., Pampaka, M., & Gregoriades, A. (2014). Impact of Immersion and Realism in Driving Simulator Studies. International Journal of Interdisciplinary Telecommunications and Networking, 6(1).

[c] Charalampous, P., &  Michael, D. (2014). Sound Propagation in 3D Spaces Using Computer Graphics Techniques. 20th International Conference on Virtual Systems & Multimedia. Hong Kong. [BEST PAPER AWARD]

[c] Loizides, F., El Kater, A., Terlikas, C., Lanitis, A., & Michael, D. (2014). Presenting Cypriot Cultural Heritage in Virtual Reality: A User Evaluation. World Cultural Heritage Conference 2014 – Euromed 2014 – 5th International Conference on Cultural Heritage Documentation, Preservation and Protection. Limassol, Cyprus.

[c] Christou, Ch.,  & Michael, D. (2014). Aliens versus Humans: Do avatars make a difference in how we play the game? VS-Games 2014: 6th International Conference on Virtual Worlds and Games for Serious Applications. Msida, Malta. [BEST PAPER AWARD]

[c] Charalampous, P., & Michael, D. (2014). Tree Traversal Algorithms for Real Time Sound Propagation Calculation. Audio Engineering Society 55th Conference. Helsinki, Finland.

[c] Aristidou, K., & Michael, D. (2014). Towards building a diving simulator for organizing dives in real conditions. 22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2014. Plzen, Czech Republic.


[j] Zaharias, P., Michael, D., & Chrysanthou, Y. (2013). Learning through multi-touch interfaces in museum exhibits: An empirical investigation. Journal of Educational Technology & Society, 16(3), 374.

[c] Artusi, A., Akyuz Oguz, A., Roch, B., Michael, D., Chrysanthou, Y., & Chalmers, A. (2013). Selective Local Tone Mapping. IEEE-ICIP.

[c] Christodoulou, S., Michael, D., Gregoriades, A., Pampaka, M., Vicuna Franco, P., & Mouskos , K. (October, 2013). Driver workload analysis using an interactive 3D driving simulator. Road Safety Simulation. Rome, Italy.

[c] Christodoulou , S., Michael, D., Gregoriades, A., & Pampaka , M. (July, 2013). Design of a 3D Interactive Simulator for Driver Behaviour Analysis. Summer Computer Simulation Conference 2013. Toronto, Canada.

[w] Charalampous, P., & Michael, D. (2013). Enhancing human experience in video games using sound. 2nd Interaction Design & Human-Computer Interaction Workshop. Nicosia, Cyprus.


[c] Michael , D., & Slater, M. (2012). Embodiment in a Strong Virtual Body Influences Weight Lifting Endurance. 8th FENS Forum of Neuroscience 2012. Barcelona, Spain. 

Before GET Lab


[c] Artusi, A., Michael, D., Roch, B., Chrysanthou , Y., & Chalmers, A. (2011). A selective approach for tone mapping high dynamic range content. Porceedings SIGGRAPH Asia 2011 Posters (p. 50). New York, NY, USA: ACM.  


[j] Michael, D., & Chrysanthou, Y. (2010, December). Fullsphere Irradiance Factorization for Real‐Time All‐Frequency Illumination for Dynamic Scenes. Computer Graphics Forum, 29(8), 2516-2529. 

[c] Michael, D., Pelekanos, N., Chrysanthou, I., Zaharias , P., Hadjigavriel, L., & Chrysanthou , Y. (2010). Comparative study of interactive systems in a museum. Digital Heritage (pp. 250- 261). Berlin Heidelberg: Springer.  

[c] Michael, D., Zaharias, P., & Chrysanthou, Y. (2010). A virtual tour of the Walls of Nicosia: An assessment of children’s experience and learning performance. VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage-Short and Project Papers (pp. 9-15). The Eurographics Association.

[c] Georgiades, A., Obadan, S., Michail, H., Papadopoulou, V., & Michael, D. (2010). A robotic system for home security enhancement. Aging Friendly Technology for Health and Independence (pp. 43-52). Berlin Heidelberg: Springer. 

[w] Michael, D., & Chrysanthou , Y. (2010, June 16). Development of 3D interactive systems. Interaction Design and Human Computer Interaction Workshop. Nicosia, Cyprus.

[d] Michael, D. (2010). Real-time high quality HDR illumination and tonemapped rendering. University of Cyprus.  


[c] Patias, P., Chrysanthou, Y., Sylaiou, S., Georgiadis, C.,Michael, D., & Stylianidis, S. (2008). The development of an e-museum for contemporary arts. Proceedings of the VSMM Conference on Virtual Systems and Multimedia dedicated to Cultural Heritage, (pp. 20-25).


[c] Roch, B., Artusi, A., Michael, D., & Chrysanthou, Y. (2007). Interactive local tone mapping operator with the support of graphics hardware. Proceedings of the 23rd Spring Conference on Computer Graphics (pp. 1-6). New York, USA: ACM. 

[t] Artusi, Roch, B.,  Michael, D., Chrysanthou, Y., Chalmers, A. (2007) Selective Tone Mapper. Technical Report, TR-05-07. University of Cyprus. Nicosia, Cyprus. 


[c] Michael, D., & Chrysanthou, Y. (2003). Automatic high level avatar guidance based on an affordance of movement. Eurographics 2003. Granada: The Eurographics Association 2003.